Mercurial > nebulaweb3
comparison default/assets/vendors/charts/excanvas.js @ 0:1d038bc9b3d2 default tip
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author | Liny <dev@neowd.com> |
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date | Sat, 31 May 2025 09:21:51 +0800 |
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1 // Copyright 2006 Google Inc. | |
2 // | |
3 // Licensed under the Apache License, Version 2.0 (the "License"); | |
4 // you may not use this file except in compliance with the License. | |
5 // You may obtain a copy of the License at | |
6 // | |
7 // http://www.apache.org/licenses/LICENSE-2.0 | |
8 // | |
9 // Unless required by applicable law or agreed to in writing, software | |
10 // distributed under the License is distributed on an "AS IS" BASIS, | |
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
12 // See the License for the specific language governing permissions and | |
13 // limitations under the License. | |
14 | |
15 | |
16 // Known Issues: | |
17 // | |
18 // * Patterns are not implemented. | |
19 // * Radial gradient are not implemented. The VML version of these look very | |
20 // different from the canvas one. | |
21 // * Clipping paths are not implemented. | |
22 // * Coordsize. The width and height attribute have higher priority than the | |
23 // width and height style values which isn't correct. | |
24 // * Painting mode isn't implemented. | |
25 // * Canvas width/height should is using content-box by default. IE in | |
26 // Quirks mode will draw the canvas using border-box. Either change your | |
27 // doctype to HTML5 | |
28 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) | |
29 // or use Box Sizing Behavior from WebFX | |
30 // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) | |
31 // * Non uniform scaling does not correctly scale strokes. | |
32 // * Optimize. There is always room for speed improvements. | |
33 | |
34 // Only add this code if we do not already have a canvas implementation | |
35 if (!document.createElement('canvas').getContext) { | |
36 | |
37 (function() { | |
38 | |
39 // alias some functions to make (compiled) code shorter | |
40 var m = Math; | |
41 var mr = m.round; | |
42 var ms = m.sin; | |
43 var mc = m.cos; | |
44 var abs = m.abs; | |
45 var sqrt = m.sqrt; | |
46 | |
47 // this is used for sub pixel precision | |
48 var Z = 10; | |
49 var Z2 = Z / 2; | |
50 | |
51 /** | |
52 * This funtion is assigned to the <canvas> elements as element.getContext(). | |
53 * @this {HTMLElement} | |
54 * @return {CanvasRenderingContext2D_} | |
55 */ | |
56 function getContext() { | |
57 return this.context_ || | |
58 (this.context_ = new CanvasRenderingContext2D_(this)); | |
59 } | |
60 | |
61 var slice = Array.prototype.slice; | |
62 | |
63 /** | |
64 * Binds a function to an object. The returned function will always use the | |
65 * passed in {@code obj} as {@code this}. | |
66 * | |
67 * Example: | |
68 * | |
69 * g = bind(f, obj, a, b) | |
70 * g(c, d) // will do f.call(obj, a, b, c, d) | |
71 * | |
72 * @param {Function} f The function to bind the object to | |
73 * @param {Object} obj The object that should act as this when the function | |
74 * is called | |
75 * @param {*} var_args Rest arguments that will be used as the initial | |
76 * arguments when the function is called | |
77 * @return {Function} A new function that has bound this | |
78 */ | |
79 function bind(f, obj, var_args) { | |
80 var a = slice.call(arguments, 2); | |
81 return function() { | |
82 return f.apply(obj, a.concat(slice.call(arguments))); | |
83 }; | |
84 } | |
85 | |
86 var G_vmlCanvasManager_ = { | |
87 init: function(opt_doc) { | |
88 if (/MSIE/.test(navigator.userAgent) && !window.opera) { | |
89 var doc = opt_doc || document; | |
90 // Create a dummy element so that IE will allow canvas elements to be | |
91 // recognized. | |
92 doc.createElement('canvas'); | |
93 doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); | |
94 } | |
95 }, | |
96 | |
97 init_: function(doc) { | |
98 // create xmlns | |
99 if (!doc.namespaces['g_vml_']) { | |
100 doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', | |
101 '#default#VML'); | |
102 | |
103 } | |
104 if (!doc.namespaces['g_o_']) { | |
105 doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', | |
106 '#default#VML'); | |
107 } | |
108 | |
109 // Setup default CSS. Only add one style sheet per document | |
110 if (!doc.styleSheets['ex_canvas_']) { | |
111 var ss = doc.createStyleSheet(); | |
112 ss.owningElement.id = 'ex_canvas_'; | |
113 ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + | |
114 // default size is 300x150 in Gecko and Opera | |
115 'text-align:left;width:300px;height:150px}' + | |
116 'g_vml_\\:*{behavior:url(#default#VML)}' + | |
117 'g_o_\\:*{behavior:url(#default#VML)}'; | |
118 | |
119 } | |
120 | |
121 // find all canvas elements | |
122 var els = doc.getElementsByTagName('canvas'); | |
123 for (var i = 0; i < els.length; i++) { | |
124 this.initElement(els[i]); | |
125 } | |
126 }, | |
127 | |
128 /** | |
129 * Public initializes a canvas element so that it can be used as canvas | |
130 * element from now on. This is called automatically before the page is | |
131 * loaded but if you are creating elements using createElement you need to | |
132 * make sure this is called on the element. | |
133 * @param {HTMLElement} el The canvas element to initialize. | |
134 * @return {HTMLElement} the element that was created. | |
135 */ | |
136 initElement: function(el) { | |
137 if (!el.getContext) { | |
138 | |
139 el.getContext = getContext; | |
140 | |
141 // Remove fallback content. There is no way to hide text nodes so we | |
142 // just remove all childNodes. We could hide all elements and remove | |
143 // text nodes but who really cares about the fallback content. | |
144 el.innerHTML = ''; | |
145 | |
146 // do not use inline function because that will leak memory | |
147 el.attachEvent('onpropertychange', onPropertyChange); | |
148 el.attachEvent('onresize', onResize); | |
149 | |
150 var attrs = el.attributes; | |
151 if (attrs.width && attrs.width.specified) { | |
152 // TODO: use runtimeStyle and coordsize | |
153 // el.getContext().setWidth_(attrs.width.nodeValue); | |
154 el.style.width = attrs.width.nodeValue + 'px'; | |
155 } else { | |
156 el.width = el.clientWidth; | |
157 } | |
158 if (attrs.height && attrs.height.specified) { | |
159 // TODO: use runtimeStyle and coordsize | |
160 // el.getContext().setHeight_(attrs.height.nodeValue); | |
161 el.style.height = attrs.height.nodeValue + 'px'; | |
162 } else { | |
163 el.height = el.clientHeight; | |
164 } | |
165 //el.getContext().setCoordsize_() | |
166 } | |
167 return el; | |
168 } | |
169 }; | |
170 | |
171 function onPropertyChange(e) { | |
172 var el = e.srcElement; | |
173 | |
174 switch (e.propertyName) { | |
175 case 'width': | |
176 el.style.width = el.attributes.width.nodeValue + 'px'; | |
177 el.getContext().clearRect(); | |
178 break; | |
179 case 'height': | |
180 el.style.height = el.attributes.height.nodeValue + 'px'; | |
181 el.getContext().clearRect(); | |
182 break; | |
183 } | |
184 } | |
185 | |
186 function onResize(e) { | |
187 var el = e.srcElement; | |
188 if (el.firstChild) { | |
189 el.firstChild.style.width = el.clientWidth + 'px'; | |
190 el.firstChild.style.height = el.clientHeight + 'px'; | |
191 } | |
192 } | |
193 | |
194 G_vmlCanvasManager_.init(); | |
195 | |
196 // precompute "00" to "FF" | |
197 var dec2hex = []; | |
198 for (var i = 0; i < 16; i++) { | |
199 for (var j = 0; j < 16; j++) { | |
200 dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); | |
201 } | |
202 } | |
203 | |
204 function createMatrixIdentity() { | |
205 return [ | |
206 [1, 0, 0], | |
207 [0, 1, 0], | |
208 [0, 0, 1] | |
209 ]; | |
210 } | |
211 | |
212 function matrixMultiply(m1, m2) { | |
213 var result = createMatrixIdentity(); | |
214 | |
215 for (var x = 0; x < 3; x++) { | |
216 for (var y = 0; y < 3; y++) { | |
217 var sum = 0; | |
218 | |
219 for (var z = 0; z < 3; z++) { | |
220 sum += m1[x][z] * m2[z][y]; | |
221 } | |
222 | |
223 result[x][y] = sum; | |
224 } | |
225 } | |
226 return result; | |
227 } | |
228 | |
229 function copyState(o1, o2) { | |
230 o2.fillStyle = o1.fillStyle; | |
231 o2.lineCap = o1.lineCap; | |
232 o2.lineJoin = o1.lineJoin; | |
233 o2.lineWidth = o1.lineWidth; | |
234 o2.miterLimit = o1.miterLimit; | |
235 o2.shadowBlur = o1.shadowBlur; | |
236 o2.shadowColor = o1.shadowColor; | |
237 o2.shadowOffsetX = o1.shadowOffsetX; | |
238 o2.shadowOffsetY = o1.shadowOffsetY; | |
239 o2.strokeStyle = o1.strokeStyle; | |
240 o2.globalAlpha = o1.globalAlpha; | |
241 o2.arcScaleX_ = o1.arcScaleX_; | |
242 o2.arcScaleY_ = o1.arcScaleY_; | |
243 o2.lineScale_ = o1.lineScale_; | |
244 } | |
245 | |
246 function processStyle(styleString) { | |
247 var str, alpha = 1; | |
248 | |
249 styleString = String(styleString); | |
250 if (styleString.substring(0, 3) == 'rgb') { | |
251 var start = styleString.indexOf('(', 3); | |
252 var end = styleString.indexOf(')', start + 1); | |
253 var guts = styleString.substring(start + 1, end).split(','); | |
254 | |
255 str = '#'; | |
256 for (var i = 0; i < 3; i++) { | |
257 str += dec2hex[Number(guts[i])]; | |
258 } | |
259 | |
260 if (guts.length == 4 && styleString.substr(3, 1) == 'a') { | |
261 alpha = guts[3]; | |
262 } | |
263 } else { | |
264 str = styleString; | |
265 } | |
266 | |
267 return {color: str, alpha: alpha}; | |
268 } | |
269 | |
270 function processLineCap(lineCap) { | |
271 switch (lineCap) { | |
272 case 'butt': | |
273 return 'flat'; | |
274 case 'round': | |
275 return 'round'; | |
276 case 'square': | |
277 default: | |
278 return 'square'; | |
279 } | |
280 } | |
281 | |
282 /** | |
283 * This class implements CanvasRenderingContext2D interface as described by | |
284 * the WHATWG. | |
285 * @param {HTMLElement} surfaceElement The element that the 2D context should | |
286 * be associated with | |
287 */ | |
288 function CanvasRenderingContext2D_(surfaceElement) { | |
289 this.m_ = createMatrixIdentity(); | |
290 | |
291 this.mStack_ = []; | |
292 this.aStack_ = []; | |
293 this.currentPath_ = []; | |
294 | |
295 // Canvas context properties | |
296 this.strokeStyle = '#000'; | |
297 this.fillStyle = '#000'; | |
298 | |
299 this.lineWidth = 1; | |
300 this.lineJoin = 'miter'; | |
301 this.lineCap = 'butt'; | |
302 this.miterLimit = Z * 1; | |
303 this.globalAlpha = 1; | |
304 this.canvas = surfaceElement; | |
305 | |
306 var el = surfaceElement.ownerDocument.createElement('div'); | |
307 el.style.width = surfaceElement.clientWidth + 'px'; | |
308 el.style.height = surfaceElement.clientHeight + 'px'; | |
309 el.style.overflow = 'hidden'; | |
310 el.style.position = 'absolute'; | |
311 surfaceElement.appendChild(el); | |
312 | |
313 this.element_ = el; | |
314 this.arcScaleX_ = 1; | |
315 this.arcScaleY_ = 1; | |
316 this.lineScale_ = 1; | |
317 } | |
318 | |
319 var contextPrototype = CanvasRenderingContext2D_.prototype; | |
320 contextPrototype.clearRect = function() { | |
321 this.element_.innerHTML = ''; | |
322 }; | |
323 | |
324 contextPrototype.beginPath = function() { | |
325 // TODO: Branch current matrix so that save/restore has no effect | |
326 // as per safari docs. | |
327 this.currentPath_ = []; | |
328 }; | |
329 | |
330 contextPrototype.moveTo = function(aX, aY) { | |
331 var p = this.getCoords_(aX, aY); | |
332 this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); | |
333 this.currentX_ = p.x; | |
334 this.currentY_ = p.y; | |
335 }; | |
336 | |
337 contextPrototype.lineTo = function(aX, aY) { | |
338 var p = this.getCoords_(aX, aY); | |
339 this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); | |
340 | |
341 this.currentX_ = p.x; | |
342 this.currentY_ = p.y; | |
343 }; | |
344 | |
345 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, | |
346 aCP2x, aCP2y, | |
347 aX, aY) { | |
348 var p = this.getCoords_(aX, aY); | |
349 var cp1 = this.getCoords_(aCP1x, aCP1y); | |
350 var cp2 = this.getCoords_(aCP2x, aCP2y); | |
351 bezierCurveTo(this, cp1, cp2, p); | |
352 }; | |
353 | |
354 // Helper function that takes the already fixed cordinates. | |
355 function bezierCurveTo(self, cp1, cp2, p) { | |
356 self.currentPath_.push({ | |
357 type: 'bezierCurveTo', | |
358 cp1x: cp1.x, | |
359 cp1y: cp1.y, | |
360 cp2x: cp2.x, | |
361 cp2y: cp2.y, | |
362 x: p.x, | |
363 y: p.y | |
364 }); | |
365 self.currentX_ = p.x; | |
366 self.currentY_ = p.y; | |
367 } | |
368 | |
369 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { | |
370 // the following is lifted almost directly from | |
371 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes | |
372 | |
373 var cp = this.getCoords_(aCPx, aCPy); | |
374 var p = this.getCoords_(aX, aY); | |
375 | |
376 var cp1 = { | |
377 x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), | |
378 y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) | |
379 }; | |
380 var cp2 = { | |
381 x: cp1.x + (p.x - this.currentX_) / 3.0, | |
382 y: cp1.y + (p.y - this.currentY_) / 3.0 | |
383 }; | |
384 | |
385 bezierCurveTo(this, cp1, cp2, p); | |
386 }; | |
387 | |
388 contextPrototype.arc = function(aX, aY, aRadius, | |
389 aStartAngle, aEndAngle, aClockwise) { | |
390 aRadius *= Z; | |
391 var arcType = aClockwise ? 'at' : 'wa'; | |
392 | |
393 var xStart = aX + mc(aStartAngle) * aRadius - Z2; | |
394 var yStart = aY + ms(aStartAngle) * aRadius - Z2; | |
395 | |
396 var xEnd = aX + mc(aEndAngle) * aRadius - Z2; | |
397 var yEnd = aY + ms(aEndAngle) * aRadius - Z2; | |
398 | |
399 // IE won't render arches drawn counter clockwise if xStart == xEnd. | |
400 if (xStart == xEnd && !aClockwise) { | |
401 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something | |
402 // that can be represented in binary | |
403 } | |
404 | |
405 var p = this.getCoords_(aX, aY); | |
406 var pStart = this.getCoords_(xStart, yStart); | |
407 var pEnd = this.getCoords_(xEnd, yEnd); | |
408 | |
409 this.currentPath_.push({type: arcType, | |
410 x: p.x, | |
411 y: p.y, | |
412 radius: aRadius, | |
413 xStart: pStart.x, | |
414 yStart: pStart.y, | |
415 xEnd: pEnd.x, | |
416 yEnd: pEnd.y}); | |
417 | |
418 }; | |
419 | |
420 contextPrototype.rect = function(aX, aY, aWidth, aHeight) { | |
421 this.moveTo(aX, aY); | |
422 this.lineTo(aX + aWidth, aY); | |
423 this.lineTo(aX + aWidth, aY + aHeight); | |
424 this.lineTo(aX, aY + aHeight); | |
425 this.closePath(); | |
426 }; | |
427 | |
428 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { | |
429 var oldPath = this.currentPath_; | |
430 this.beginPath(); | |
431 | |
432 this.moveTo(aX, aY); | |
433 this.lineTo(aX + aWidth, aY); | |
434 this.lineTo(aX + aWidth, aY + aHeight); | |
435 this.lineTo(aX, aY + aHeight); | |
436 this.closePath(); | |
437 this.stroke(); | |
438 | |
439 this.currentPath_ = oldPath; | |
440 }; | |
441 | |
442 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { | |
443 var oldPath = this.currentPath_; | |
444 this.beginPath(); | |
445 | |
446 this.moveTo(aX, aY); | |
447 this.lineTo(aX + aWidth, aY); | |
448 this.lineTo(aX + aWidth, aY + aHeight); | |
449 this.lineTo(aX, aY + aHeight); | |
450 this.closePath(); | |
451 this.fill(); | |
452 | |
453 this.currentPath_ = oldPath; | |
454 }; | |
455 | |
456 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { | |
457 var gradient = new CanvasGradient_('gradient'); | |
458 gradient.x0_ = aX0; | |
459 gradient.y0_ = aY0; | |
460 gradient.x1_ = aX1; | |
461 gradient.y1_ = aY1; | |
462 return gradient; | |
463 }; | |
464 | |
465 contextPrototype.createRadialGradient = function(aX0, aY0, aR0, | |
466 aX1, aY1, aR1) { | |
467 var gradient = new CanvasGradient_('gradientradial'); | |
468 gradient.x0_ = aX0; | |
469 gradient.y0_ = aY0; | |
470 gradient.r0_ = aR0; | |
471 gradient.x1_ = aX1; | |
472 gradient.y1_ = aY1; | |
473 gradient.r1_ = aR1; | |
474 return gradient; | |
475 }; | |
476 | |
477 contextPrototype.drawImage = function(image, var_args) { | |
478 var dx, dy, dw, dh, sx, sy, sw, sh; | |
479 | |
480 // to find the original width we overide the width and height | |
481 var oldRuntimeWidth = image.runtimeStyle.width; | |
482 var oldRuntimeHeight = image.runtimeStyle.height; | |
483 image.runtimeStyle.width = 'auto'; | |
484 image.runtimeStyle.height = 'auto'; | |
485 | |
486 // get the original size | |
487 var w = image.width; | |
488 var h = image.height; | |
489 | |
490 // and remove overides | |
491 image.runtimeStyle.width = oldRuntimeWidth; | |
492 image.runtimeStyle.height = oldRuntimeHeight; | |
493 | |
494 if (arguments.length == 3) { | |
495 dx = arguments[1]; | |
496 dy = arguments[2]; | |
497 sx = sy = 0; | |
498 sw = dw = w; | |
499 sh = dh = h; | |
500 } else if (arguments.length == 5) { | |
501 dx = arguments[1]; | |
502 dy = arguments[2]; | |
503 dw = arguments[3]; | |
504 dh = arguments[4]; | |
505 sx = sy = 0; | |
506 sw = w; | |
507 sh = h; | |
508 } else if (arguments.length == 9) { | |
509 sx = arguments[1]; | |
510 sy = arguments[2]; | |
511 sw = arguments[3]; | |
512 sh = arguments[4]; | |
513 dx = arguments[5]; | |
514 dy = arguments[6]; | |
515 dw = arguments[7]; | |
516 dh = arguments[8]; | |
517 } else { | |
518 throw Error('Invalid number of arguments'); | |
519 } | |
520 | |
521 var d = this.getCoords_(dx, dy); | |
522 | |
523 var w2 = sw / 2; | |
524 var h2 = sh / 2; | |
525 | |
526 var vmlStr = []; | |
527 | |
528 var W = 10; | |
529 var H = 10; | |
530 | |
531 // For some reason that I've now forgotten, using divs didn't work | |
532 vmlStr.push(' <g_vml_:group', | |
533 ' coordsize="', Z * W, ',', Z * H, '"', | |
534 ' coordorigin="0,0"' , | |
535 ' style="width:', W, 'px;height:', H, 'px;position:absolute;'); | |
536 | |
537 // If filters are necessary (rotation exists), create them | |
538 // filters are bog-slow, so only create them if abbsolutely necessary | |
539 // The following check doesn't account for skews (which don't exist | |
540 // in the canvas spec (yet) anyway. | |
541 | |
542 if (this.m_[0][0] != 1 || this.m_[0][1]) { | |
543 var filter = []; | |
544 | |
545 // Note the 12/21 reversal | |
546 filter.push('M11=', this.m_[0][0], ',', | |
547 'M12=', this.m_[1][0], ',', | |
548 'M21=', this.m_[0][1], ',', | |
549 'M22=', this.m_[1][1], ',', | |
550 'Dx=', mr(d.x / Z), ',', | |
551 'Dy=', mr(d.y / Z), ''); | |
552 | |
553 // Bounding box calculation (need to minimize displayed area so that | |
554 // filters don't waste time on unused pixels. | |
555 var max = d; | |
556 var c2 = this.getCoords_(dx + dw, dy); | |
557 var c3 = this.getCoords_(dx, dy + dh); | |
558 var c4 = this.getCoords_(dx + dw, dy + dh); | |
559 | |
560 max.x = m.max(max.x, c2.x, c3.x, c4.x); | |
561 max.y = m.max(max.y, c2.y, c3.y, c4.y); | |
562 | |
563 vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), | |
564 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', | |
565 filter.join(''), ", sizingmethod='clip');") | |
566 } else { | |
567 vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); | |
568 } | |
569 | |
570 vmlStr.push(' ">' , | |
571 '<g_vml_:image src="', image.src, '"', | |
572 ' style="width:', Z * dw, 'px;', | |
573 ' height:', Z * dh, 'px;"', | |
574 ' cropleft="', sx / w, '"', | |
575 ' croptop="', sy / h, '"', | |
576 ' cropright="', (w - sx - sw) / w, '"', | |
577 ' cropbottom="', (h - sy - sh) / h, '"', | |
578 ' />', | |
579 '</g_vml_:group>'); | |
580 | |
581 this.element_.insertAdjacentHTML('BeforeEnd', | |
582 vmlStr.join('')); | |
583 }; | |
584 | |
585 contextPrototype.stroke = function(aFill) { | |
586 var lineStr = []; | |
587 var lineOpen = false; | |
588 var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); | |
589 var color = a.color; | |
590 var opacity = a.alpha * this.globalAlpha; | |
591 | |
592 var W = 10; | |
593 var H = 10; | |
594 | |
595 lineStr.push('<g_vml_:shape', | |
596 ' filled="', !!aFill, '"', | |
597 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"', | |
598 ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', | |
599 ' stroked="', !aFill, '"', | |
600 ' path="'); | |
601 | |
602 var newSeq = false; | |
603 var min = {x: null, y: null}; | |
604 var max = {x: null, y: null}; | |
605 | |
606 for (var i = 0; i < this.currentPath_.length; i++) { | |
607 var p = this.currentPath_[i]; | |
608 var c; | |
609 | |
610 switch (p.type) { | |
611 case 'moveTo': | |
612 c = p; | |
613 lineStr.push(' m ', mr(p.x), ',', mr(p.y)); | |
614 break; | |
615 case 'lineTo': | |
616 lineStr.push(' l ', mr(p.x), ',', mr(p.y)); | |
617 break; | |
618 case 'close': | |
619 lineStr.push(' x '); | |
620 p = null; | |
621 break; | |
622 case 'bezierCurveTo': | |
623 lineStr.push(' c ', | |
624 mr(p.cp1x), ',', mr(p.cp1y), ',', | |
625 mr(p.cp2x), ',', mr(p.cp2y), ',', | |
626 mr(p.x), ',', mr(p.y)); | |
627 break; | |
628 case 'at': | |
629 case 'wa': | |
630 lineStr.push(' ', p.type, ' ', | |
631 mr(p.x - this.arcScaleX_ * p.radius), ',', | |
632 mr(p.y - this.arcScaleY_ * p.radius), ' ', | |
633 mr(p.x + this.arcScaleX_ * p.radius), ',', | |
634 mr(p.y + this.arcScaleY_ * p.radius), ' ', | |
635 mr(p.xStart), ',', mr(p.yStart), ' ', | |
636 mr(p.xEnd), ',', mr(p.yEnd)); | |
637 break; | |
638 } | |
639 | |
640 | |
641 // TODO: Following is broken for curves due to | |
642 // move to proper paths. | |
643 | |
644 // Figure out dimensions so we can do gradient fills | |
645 // properly | |
646 if (p) { | |
647 if (min.x == null || p.x < min.x) { | |
648 min.x = p.x; | |
649 } | |
650 if (max.x == null || p.x > max.x) { | |
651 max.x = p.x; | |
652 } | |
653 if (min.y == null || p.y < min.y) { | |
654 min.y = p.y; | |
655 } | |
656 if (max.y == null || p.y > max.y) { | |
657 max.y = p.y; | |
658 } | |
659 } | |
660 } | |
661 lineStr.push(' ">'); | |
662 | |
663 if (!aFill) { | |
664 var lineWidth = this.lineScale_ * this.lineWidth; | |
665 | |
666 // VML cannot correctly render a line if the width is less than 1px. | |
667 // In that case, we dilute the color to make the line look thinner. | |
668 if (lineWidth < 1) { | |
669 opacity *= lineWidth; | |
670 } | |
671 | |
672 lineStr.push( | |
673 '<g_vml_:stroke', | |
674 ' opacity="', opacity, '"', | |
675 ' joinstyle="', this.lineJoin, '"', | |
676 ' miterlimit="', this.miterLimit, '"', | |
677 ' endcap="', processLineCap(this.lineCap), '"', | |
678 ' weight="', lineWidth, 'px"', | |
679 ' color="', color, '" />' | |
680 ); | |
681 } else if (typeof this.fillStyle == 'object') { | |
682 var fillStyle = this.fillStyle; | |
683 var angle = 0; | |
684 var focus = {x: 0, y: 0}; | |
685 | |
686 // additional offset | |
687 var shift = 0; | |
688 // scale factor for offset | |
689 var expansion = 1; | |
690 | |
691 if (fillStyle.type_ == 'gradient') { | |
692 var x0 = fillStyle.x0_ / this.arcScaleX_; | |
693 var y0 = fillStyle.y0_ / this.arcScaleY_; | |
694 var x1 = fillStyle.x1_ / this.arcScaleX_; | |
695 var y1 = fillStyle.y1_ / this.arcScaleY_; | |
696 var p0 = this.getCoords_(x0, y0); | |
697 var p1 = this.getCoords_(x1, y1); | |
698 var dx = p1.x - p0.x; | |
699 var dy = p1.y - p0.y; | |
700 angle = Math.atan2(dx, dy) * 180 / Math.PI; | |
701 | |
702 // The angle should be a non-negative number. | |
703 if (angle < 0) { | |
704 angle += 360; | |
705 } | |
706 | |
707 // Very small angles produce an unexpected result because they are | |
708 // converted to a scientific notation string. | |
709 if (angle < 1e-6) { | |
710 angle = 0; | |
711 } | |
712 } else { | |
713 var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_); | |
714 var width = max.x - min.x; | |
715 var height = max.y - min.y; | |
716 focus = { | |
717 x: (p0.x - min.x) / width, | |
718 y: (p0.y - min.y) / height | |
719 }; | |
720 | |
721 width /= this.arcScaleX_ * Z; | |
722 height /= this.arcScaleY_ * Z; | |
723 var dimension = m.max(width, height); | |
724 shift = 2 * fillStyle.r0_ / dimension; | |
725 expansion = 2 * fillStyle.r1_ / dimension - shift; | |
726 } | |
727 | |
728 // We need to sort the color stops in ascending order by offset, | |
729 // otherwise IE won't interpret it correctly. | |
730 var stops = fillStyle.colors_; | |
731 stops.sort(function(cs1, cs2) { | |
732 return cs1.offset - cs2.offset; | |
733 }); | |
734 | |
735 var length = stops.length; | |
736 var color1 = stops[0].color; | |
737 var color2 = stops[length - 1].color; | |
738 var opacity1 = stops[0].alpha * this.globalAlpha; | |
739 var opacity2 = stops[length - 1].alpha * this.globalAlpha; | |
740 | |
741 var colors = []; | |
742 for (var i = 0; i < length; i++) { | |
743 var stop = stops[i]; | |
744 colors.push(stop.offset * expansion + shift + ' ' + stop.color); | |
745 } | |
746 | |
747 // When colors attribute is used, the meanings of opacity and o:opacity2 | |
748 // are reversed. | |
749 lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', | |
750 ' method="none" focus="100%"', | |
751 ' color="', color1, '"', | |
752 ' color2="', color2, '"', | |
753 ' colors="', colors.join(','), '"', | |
754 ' opacity="', opacity2, '"', | |
755 ' g_o_:opacity2="', opacity1, '"', | |
756 ' angle="', angle, '"', | |
757 ' focusposition="', focus.x, ',', focus.y, '" />'); | |
758 } else { | |
759 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, | |
760 '" />'); | |
761 } | |
762 | |
763 lineStr.push('</g_vml_:shape>'); | |
764 | |
765 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); | |
766 }; | |
767 | |
768 contextPrototype.fill = function() { | |
769 this.stroke(true); | |
770 } | |
771 | |
772 contextPrototype.closePath = function() { | |
773 this.currentPath_.push({type: 'close'}); | |
774 }; | |
775 | |
776 /** | |
777 * @private | |
778 */ | |
779 contextPrototype.getCoords_ = function(aX, aY) { | |
780 var m = this.m_; | |
781 return { | |
782 x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, | |
783 y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 | |
784 } | |
785 }; | |
786 | |
787 contextPrototype.save = function() { | |
788 var o = {}; | |
789 copyState(this, o); | |
790 this.aStack_.push(o); | |
791 this.mStack_.push(this.m_); | |
792 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); | |
793 }; | |
794 | |
795 contextPrototype.restore = function() { | |
796 copyState(this.aStack_.pop(), this); | |
797 this.m_ = this.mStack_.pop(); | |
798 }; | |
799 | |
800 function matrixIsFinite(m) { | |
801 for (var j = 0; j < 3; j++) { | |
802 for (var k = 0; k < 2; k++) { | |
803 if (!isFinite(m[j][k]) || isNaN(m[j][k])) { | |
804 return false; | |
805 } | |
806 } | |
807 } | |
808 return true; | |
809 } | |
810 | |
811 function setM(ctx, m, updateLineScale) { | |
812 if (!matrixIsFinite(m)) { | |
813 return; | |
814 } | |
815 ctx.m_ = m; | |
816 | |
817 if (updateLineScale) { | |
818 // Get the line scale. | |
819 // Determinant of this.m_ means how much the area is enlarged by the | |
820 // transformation. So its square root can be used as a scale factor | |
821 // for width. | |
822 var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; | |
823 ctx.lineScale_ = sqrt(abs(det)); | |
824 } | |
825 } | |
826 | |
827 contextPrototype.translate = function(aX, aY) { | |
828 var m1 = [ | |
829 [1, 0, 0], | |
830 [0, 1, 0], | |
831 [aX, aY, 1] | |
832 ]; | |
833 | |
834 setM(this, matrixMultiply(m1, this.m_), false); | |
835 }; | |
836 | |
837 contextPrototype.rotate = function(aRot) { | |
838 var c = mc(aRot); | |
839 var s = ms(aRot); | |
840 | |
841 var m1 = [ | |
842 [c, s, 0], | |
843 [-s, c, 0], | |
844 [0, 0, 1] | |
845 ]; | |
846 | |
847 setM(this, matrixMultiply(m1, this.m_), false); | |
848 }; | |
849 | |
850 contextPrototype.scale = function(aX, aY) { | |
851 this.arcScaleX_ *= aX; | |
852 this.arcScaleY_ *= aY; | |
853 var m1 = [ | |
854 [aX, 0, 0], | |
855 [0, aY, 0], | |
856 [0, 0, 1] | |
857 ]; | |
858 | |
859 setM(this, matrixMultiply(m1, this.m_), true); | |
860 }; | |
861 | |
862 contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { | |
863 var m1 = [ | |
864 [m11, m12, 0], | |
865 [m21, m22, 0], | |
866 [dx, dy, 1] | |
867 ]; | |
868 | |
869 setM(this, matrixMultiply(m1, this.m_), true); | |
870 }; | |
871 | |
872 contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { | |
873 var m = [ | |
874 [m11, m12, 0], | |
875 [m21, m22, 0], | |
876 [dx, dy, 1] | |
877 ]; | |
878 | |
879 setM(this, m, true); | |
880 }; | |
881 | |
882 /******** STUBS ********/ | |
883 contextPrototype.clip = function() { | |
884 // TODO: Implement | |
885 }; | |
886 | |
887 contextPrototype.arcTo = function() { | |
888 // TODO: Implement | |
889 }; | |
890 | |
891 contextPrototype.createPattern = function() { | |
892 return new CanvasPattern_; | |
893 }; | |
894 | |
895 // Gradient / Pattern Stubs | |
896 function CanvasGradient_(aType) { | |
897 this.type_ = aType; | |
898 this.x0_ = 0; | |
899 this.y0_ = 0; | |
900 this.r0_ = 0; | |
901 this.x1_ = 0; | |
902 this.y1_ = 0; | |
903 this.r1_ = 0; | |
904 this.colors_ = []; | |
905 } | |
906 | |
907 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { | |
908 aColor = processStyle(aColor); | |
909 this.colors_.push({offset: aOffset, | |
910 color: aColor.color, | |
911 alpha: aColor.alpha}); | |
912 }; | |
913 | |
914 function CanvasPattern_() {} | |
915 | |
916 // set up externs | |
917 G_vmlCanvasManager = G_vmlCanvasManager_; | |
918 CanvasRenderingContext2D = CanvasRenderingContext2D_; | |
919 CanvasGradient = CanvasGradient_; | |
920 CanvasPattern = CanvasPattern_; | |
921 | |
922 })(); | |
923 | |
924 } // if |